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Ron Martin

For over three decades, Ron has worked with teams to create compelling storytelling with CG content.  Ron directed the game cinematic for Prince of Persia: Sands of Time, Rainbow 6:Ravenshield, and Marvel Nemesis: Rise of the Imperfects. He worked on animated series for Mainframe Entertainment, and VFX for feature films and music videos, most recently producing real-time VFX for “The Adam Project” for Netflix and Kanye West’s music video “24” im the Unity Engine.

Ron has been a senior team member, innovating computer graphics and storytelling production with companies such as SOFTIMAGE, CBC, Global TV, Digital Domain, Marvel, UbiSoft, Microsoft, and EA. Ron has built XR immersive experiences, and worked in film and television, VFX production, architectural visualization, and live real-time graphics.

Traveling to over 25 countries working with studio clients, and witnessing the most aggressive of production scenarios. These travels have inspired Ron's quest to find the balance between life and work; to share how Unity’s real-time engine can empower creatives to achieve their vision. Ron is currently the Manager of Education and Community, for Unity’s Professional Arts Tools, working on building a new methodology for education in the creative industries community.

My Speakers Sessions

Friday, November 18

10:30am PST