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Wednesday, November 16 • 9:00am - 1:00pm
Unreal 101: The Basics

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Carbon for Unreal is a professional plugin for Unreal Engine which enables users to design and visualize Entertainment lighting and stages at the highest caliber. In part 1 of this course series, you will learn the basics of Unreal engine 5 for Entertainment visualization.
Areas of Study:
  • Game Engine Fundamentals
  • Tour of Unreal Engine Interface
  • Asset Management Best Practices
  • Commonly used Actor classes
  • Using the Material Editor
  • Setting up Lighting and Cameras for photoreal results

Prerequisite: Experience with any one of the following applications:
Vectorworks, Autocad, Cinema4D, Maya, 3D studio Max, or any off-the shelf Lighting Previz software
No Previous knowledge of Unreal engine is required


Student to provide own laptop, Minimum spec:
  • PC running windows 10/11, with administrative privileges.
  • Intel i7/i9 9th - 12th generation processor or Ryzen 3000 or 5000 series processor
  • 16GB Ram minimum, 32gb recommended.
  • Minimum GTX 1070 or Better GPU, Recommended RTX 2060 or better.
  • Available gigabit ethernet port
  • Additional mouse with 3 buttons or more
  • Unreal Engine 5
  • Vectorworks Spotlight 2021 SP3 or newer recommended
  • 10GB free disk space

Students will receive a 30-day trial license of Carbon for Unreal Indie Edition at start of the class.

Speakers
avatar for David Perkins

David Perkins

Chief Visionary, Imaginary Labs
David Perkins began his career in theatre where he began doing renderings for stage design, eventually programming and running lights. In 2010, David moved from Florida to Los Angeles and joined Silent House Productions at its formation. There, he was responsible for renderings, drafting... Read More →



Wednesday November 16, 2022 9:00am - 1:00pm PST
N241
  LDInstitute™, Hands-On Software
  • COURSE LEVEL beginner/intermediate
  • Session Number L15
  • Early Bird Price $245
  • Price (After 15 October) $295
  • ETCP Credits 2